Enzo’s Domain / Stream challenges

CAZINO ENZO

Your ideas. Enzo’s challenge. A little chance.

Choose your terms at The Table, let the Wheel decide, or put Enzo to the test in High Stakes.

How the gifted subs work

Viewers fund challenges for Enzo. Viewers do not receive money, gifted-sub winnings, or a prize. “Winnings” means the gifted subs the challenger owes under the accepted challenge terms. High Stakes has a paid entry and a separate potential gifted-sub cost.

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01 / The Table

Your challenge.
Your terms.

You choose the challenge terms and winnings. Pitch your idea and agree on what Enzo must accomplish and what the payout will be.

Available dice can randomize challenge conditions or winnings.

Enzo can accept or decline any Table challenge.

Your proposal becomes an agreed challenge once Enzo accepts its terms.

02 / Wheel of Enzo

Let the wheel decide.

The wheel can randomly select:

  • Challenge conditions
  • Challenge winnings
  • General gifted-sub payouts

Make clear what the spin is deciding before it begins, so everyone understands how the result applies.

03 / High Stakes

Random terms.
Guaranteed acceptance.

Entry costs 1 sub upfront. Enzo accepts every High Stakes challenge from the currently played game’s pool.

The challenge and gifted-sub amount are selected separately. The possible payout is 1–25 gifted subs, in addition to the entry sub.

Agree beforehand that you accept the rules and can pay up to 25 gifted subs.

High Stakes / How it works

Know the terms before entering.

  1. Pay the 1-sub entry.
  2. Confirm that you accept the rules and can pay a potential 25-gifted-sub payout.
  3. Use the pool for the game Enzo is currently playing. High Stakes challenges are locked to that game.
  4. The roller selects a challenge and separately selects the gifted-sub amount.
  5. Enzo attempts the challenge. The result determines the payout owed under the agreed terms.

Every challenge in the selected game’s pool has an equal chance. Each gifted-sub amount from 1 to 25 also has an equal chance. Difficulty does not change an individual challenge’s odds.

Accepted payouts must be honored.

Every accepted challenge must be paid according to its agreed terms, inside and outside Cazino Enzo. Only enter challenges you are prepared and able to pay. Challengers who fail to pay an owed payout will be banned from the Cazino.

Warzone / Challenge pool

Warzone — 150 challenges

Each challenge in the full game pool has an equal chance of selection.

Easy · 50 challenges
  • 1. Get 1 kill
  • 2. Get 2 kills
  • 3. Get 1 AR kill
  • 4. Get 1 SMG kill
  • 5. Get 1 LMG kill
  • 6. Get 1 shotgun kill
  • 7. Get 1 sniper kill
  • 8. Get 1 marksman kill
  • 9. Get 1 ground-loot kill
  • 10. Get 1 kill before loadout
  • 11. Get 1 kill before dying
  • 12. Get 1 kill within 30m
  • 13. Get 1 kill within 15m
  • 14. Get 1 kill from 30m+
  • 15. Get 1 kill from a rooftop
  • 16. Get 1 indoor kill
  • 17. Get 1 outdoor kill
  • 18. Get 1 ADS kill
  • 19. Get 1 kill; no lethals
  • 20. Get 1 kill; no killstreaks
  • 21. Deal 250 player damage
  • 22. Deal 500 player damage
  • 23. Deal 750 player damage
  • 24. Break 1 enemy's armor
  • 25. Break 2 enemies' armor
  • 26. Down 1 enemy
  • 27. Land 1 headshot on an enemy
  • 28. Damage 2 different enemies
  • 29. Hit an enemy from 50m+
  • 30. Damage an enemy with a lethal
  • 31. Open 3 supply boxes
  • 32. Open 5 supply boxes
  • 33. Open 8 supply boxes
  • 34. Collect $2,000 cash
  • 35. Collect $4,000 cash
  • 36. Complete 1 contract
  • 37. Buy 1 item
  • 38. Buy armor plates
  • 39. Buy and use a UAV
  • 40. Equip your loadout
  • 41. Apply 3 armor plates
  • 42. Use 1 field upgrade
  • 43. Travel 300m in a vehicle
  • 44. Visit 2 named locations
  • 45. Survive first 3 minutes
  • 46. Survive first 5 minutes
  • 47. Survive circle 1 closing
  • 48. Survive circle 2 closing
  • 49. Finish top 30
  • 50. Finish top 25
Medium · 50 challenges
  • 1. Get 6 kills
  • 2. Get 7 kills
  • 3. Get 8 kills
  • 4. Get 10 kills
  • 5. Get 12 kills
  • 6. Get 4 AR kills
  • 7. Get 4 SMG kills
  • 8. Get 4 LMG kills
  • 9. Get 3 shotgun kills
  • 10. Get 3 sniper kills
  • 11. Get 3 marksman kills
  • 12. Get 2 pistol kills
  • 13. Get 3 AR + 3 SMG kills
  • 14. Get 2 sniper + 3 AR kills
  • 15. Get 2 shotgun + 3 SMG kills
  • 16. Get 1 pistol + 4 primary kills
  • 17. Get kills with 3 weapon classes
  • 18. Get 5 kills with 5 different guns
  • 19. Get 3 headshot kills
  • 20. Get 3 kills within 10m
  • 21. Get 3 kills from 75m+
  • 22. Get 2 kills from 125m+
  • 23. Get 2 hip-fire kills
  • 24. Get 1 melee kill + 4 total kills
  • 25. Get 1 lethal kill + 4 total kills
  • 26. Get 3 kills within 60 seconds
  • 27. Get 4 kills within 90 seconds
  • 28. Get 5 kills in first 5 minutes
  • 29. Get 5 kills before dying
  • 30. Get 4 kills before circle 2 closes
  • 31. Complete 3 contracts + get 3 kills
  • 32. Kill 2 of your Bounty targets
  • 33. Get 2 kills within 90s of a contract
  • 34. Get kills in 3 named locations
  • 35. Get 2 kills each in 2 locations
  • 36. Win Gulag, then get 4 more kills
  • 37. Self-revive, then get 3 kills
  • 38. Survive first 12 minutes + 5 kills
  • 39. Deal 2,500 damage + get 5 kills
  • 40. Deal 3,500 damage + get 6 kills
  • 41. Get 6 kills; no loadout
  • 42. Get 6 kills; no killstreaks
  • 43. Get 5 kills; no lethals or tacticals
  • 44. Get 5 kills; no Buy Station purchases
  • 45. Get 4 kills with enemy-looted guns
  • 46. Top 10 + 5 kills
  • 47. Top 5 + 5 kills
  • 48. Win the match
  • 49. Win + 5 kills
  • 50. Win without dying
Hard · 50 challenges
  • 1. Get 20 kills
  • 2. Get 22 kills
  • 3. Get 25 kills
  • 4. Get 28 kills
  • 5. Get 30 kills
  • 6. Win + 20 kills
  • 7. Win + 25 kills
  • 8. Win + 30 kills
  • 9. Win + 15 kills; no deaths
  • 10. Win + 20 kills; no deaths
  • 11. Win + 15 kills + kill final enemy
  • 12. Win + 20 kills + kill final enemy
  • 13. Win + 25 kills + kill final enemy
  • 14. Win + 15 kills; no deaths; final kill
  • 15. Win + 20 kills; no deaths; final kill
  • 16. Get 15 AR kills
  • 17. Get 15 SMG kills
  • 18. Get 15 LMG kills
  • 19. Get 10 shotgun kills
  • 20. Get 10 sniper kills
  • 21. Get 10 marksman kills
  • 22. Get 8 pistol kills
  • 23. Get 10 AR + 10 SMG kills
  • 24. Get 5 sniper + 15 AR kills
  • 25. Get 5 shotgun + 15 SMG kills
  • 26. Get 3 kills per class across 5 classes
  • 27. Get 15 kills with 15 different guns
  • 28. Get 10 headshot kills
  • 29. Get 8 kills from 100m+
  • 30. Get 5 kills from 200m+
  • 31. Get 8 hip-fire kills
  • 32. Get 5 melee kills + 15 total kills
  • 33. Get 5 lethal kills + 15 total kills
  • 34. Get 7 kills within 60 seconds
  • 35. Get 10 kills within 2 minutes
  • 36. Get 12 kills in first 5 minutes
  • 37. Get 20 kills before dying
  • 38. Get 20 kills before circle 4 closes
  • 39. Get 20 kills; no loadout
  • 40. Get 20 kills; no killstreaks
  • 41. Get 15 kills; no lethals or tacticals
  • 42. Get 15 kills; no Buy Station purchases
  • 43. Get 15 kills with enemy-looted guns
  • 44. Win + 15 kills; no loadout
  • 45. Win + 15 kills; no killstreaks
  • 46. Win + 15 kills; no Buy Station purchases
  • 47. Win + 15 kills; no lethals or tacticals
  • 48. Win Gulag, then get 15 kills + win
  • 49. Win + 15 kills; AR damage only
  • 50. Win + 15 kills; SMG damage only
Wardogs / Challenge pool

Wardogs — 50 challenges

Each challenge in the full game pool has an equal chance of selection.

Easy · 15 challenges

Full Easy challenge list coming soon.

Medium · 20 challenges
  • 1. Get 10 player kills
  • 2. Get 5 kills in one life
  • 3. Get 3 headshot kills
  • 4. Get 5 sniper kills
  • 5. Get 5 kills inside the Control Zone
  • 6. Get 3 kills inside the Hot Zone
  • 7. Get 3 kills within 60 sec
  • 8. Get 1 kill from 150m+
  • 9. Get kills with 3 different guns
  • 10. Revive 5 teammates
  • 11. Revive 3 teammates in one life
  • 12. Revive 3 teammates inside the zone
  • 13. Transport 5 teammates into the zone
  • 14. Build 5 pieces of cover
  • 15. Stay in the Control Zone for 5 min
  • 16. Stay in the Hot Zone for 2 min
  • 17. Get 5 kills + 3 revives
  • 18. Get 3 rifle kills + 3 sniper kills
  • 19. Get 5 kills without using a vehicle
  • 20. Win as blue team
Hard · 15 challenges
  • 1. Get 40 player kills
  • 2. Get 20 kills in one life
  • 3. Get 30 kills and win
  • 4. Get 15 kills without being downed
  • 5. Get 10 headshot kills in one life
  • 6. Get 15 sniper kills in one life
  • 7. Get 5 kills from 250m+
  • 8. Get 8 kills within 90 sec
  • 9. Get 15 Hot Zone kills in one life
  • 10. Get 25 kills without using a vehicle
  • 11. Get 15 kills + 10 revives
  • 12. Revive 15 teammates in one life
  • 13. Transport 15 teammates + win
  • 14. Survive 10 min in the Hot Zone
  • 15. Get 20 kills + 5 revives + win
DayZ / Any map

50 survival challenges.

Every challenge has a 2% chance of being selected. Survive and complete the objective. Timers count active gameplay only. Keep exploring during timed challenges. Have required equipment ready before starting. “New” supplies must be found after starting.

Easy · 17 challenges
  • D01 — No backpack access for 15 minutes.
  • D02 — Walking speed only for 10 minutes.
  • D03 — No shooting for 15 minutes.
  • D04 — No loot pickups for 15 minutes.
  • D05 — No eating for 10 minutes.
  • D06 — No drinking for 10 minutes.
  • D07 — Stay outdoors for 15 minutes.
  • D08 — Collect five loot items while staying crouched.
  • D09 — Collect exactly three items in 10 minutes.
  • D10 — No inventory rearranging or gear changes for 15 minutes.
  • D11 — No holding weapons for 10 minutes.
  • D12 — Carry a new find for 10 minutes without sprinting.
  • D13 — Keep your first find unused for 20 minutes.
  • D14 — No crouching or going prone for 15 minutes.
  • D15 — Move outdoors for five minutes without opening inventory.
  • D16 — Hold only one chosen item for 15 minutes.
  • D17 — No equipment repairs for 20 minutes.
Medium · 17 challenges
  • D18 — No backpack equipped for 25 minutes.
  • D19 — No holding or using weapons for 25 minutes.
  • D20 — Eat only newly found food for 30 minutes.
  • D21 — Drink only newly found drinks or freshly collected water for 30 minutes.
  • D22 — Carry no more than 10 items for 25 minutes.
  • D23 — Carry only one weapon for 30 minutes. No replacements.
  • D24 — Start with a loaded firearm. No reloads, added ammo, or replacements for 25 minutes.
  • D25 — Stay outdoors without climbing structures for 25 minutes.
  • D26 — Find five items within 25 minutes without changing equipped gear.
  • D27 — No medical supplies for 20 minutes. Start healthy and without bleeding.
  • D28 — No sprinting or shooting for 25 minutes.
  • D29 — Stay crouched while exploring for 15 minutes.
  • D30 — Hold only two chosen items for 30 minutes.
  • D31 — Take the first five items you find, then collect nothing for 20 minutes.
  • D32 — Use no starting consumables for 25 minutes.
  • D33 — Carry your most valuable item unused for 30 minutes.
  • D34 — No backpack access or holding weapons for 25 minutes.
Hard · 16 challenges
  • D35 — Carry no more than five items for 30 minutes.
  • D36 — Start with worn clothing and empty pockets. Find and keep five items within 30 minutes.
  • D37 — No attacks of any kind for 40 minutes.
  • D38 — No opening inventory for 60 minutes. Hotbar allowed.
  • D39 — Hold or use only one chosen item for 30 minutes. Clothing can stay equipped.
  • D40 — No food, drinks, medicine, or repairs for 30 minutes. Start healthy with full food and water.
  • D41 — Carry three chosen valuable items unused for 45 minutes.
  • D42 — No backpack or attacks for 35 minutes.
  • D43 — Start with one firearm, one loaded round, and no other weapons or ammo. No reloads, ammo pickups, or new weapons for 30 minutes.
  • D44 — No sprinting, entering buildings, or holding or using weapons for 30 minutes.
  • D45 — Discard one carried item before each new pickup for 30 minutes. Make at least five pickups. No reclaiming discarded items.
  • D46 — No clothing or weapon changes or repairs for 45 minutes.
  • D47 — No backpack for 45 minutes. Use only newly found consumables.
  • D48 — Stay crouched without holding or using weapons for 20 minutes.
  • D49 — First 15 minutes: no sprinting. Next 15: also no weapons. Final 15: also no inventory access.
  • D50 — No backpack, attacks, or repairs for 60 minutes. Use only newly found consumables.
DayZ item rules

Item limits include worn clothing. Each stack counts as one item. Consumables include food, drinks, medicine and repair supplies. Dropping and reclaiming old supplies does not make them new.